Skip to content
← Back to Work

Digital

Paddle App Prototype

An interactive app design for avid kayakers — finding the next great waterway, then tracking the trip and staying safe on the water.

Paddle app prototype hero showing lake discovery, ratings, scenic views and trip recording screens
Client
Paddle
Industry
Outdoor recreation / mobile app
Role
UX/UI design lead
Year
2021
Services
UX design, UI design, Interactive app design, User flows, Visual design system

The problem

Kayakers hunting the next great waterway piece their planning together from maps, forums and weather apps. Paddle had to do the whole job in one place — surface the best places to paddle by distance, difficulty and user tags, track the trip in real time, and add safety beacon features, all in an interface usable outdoors and on the move.

Background

Paddle is an app concept for avid kayakers who are always on the prowl for the next great waterway. Leaning heavily on user feedback and reviews, it builds lists of the best places to paddle against parameters that matter on the day — distance, difficulty and user tags.

Its secondary function tracks mileage, distance and calories burned in real time, and adds safety beacon features so paddlers feel more secure out on the water. The tone brief was adventurous, utilitarian and environmentally conscious — an interface that stays out of the way of the scenery.

Objectives

  • 01

    Design a testable UX flow covering the full trip: discovery, evaluation, recording and review

  • 02

    Rank and filter waterways against the parameters paddlers actually use — distance, difficulty, user tags

  • 03

    Build trust around the safety beacon through deliberate UI affordances

  • 04

    Establish a utilitarian visual system that reads as adventurous and environmentally conscious, not a generic activity app

Audience: Avid kayakers who plan their own trips and rely on community feedback and reviews to decide where to paddle next.

Process

Planning, strategy, execution.

  1. 01Planning

    Mapping the paddler's journey

    Planning started with journey mapping: the decisions a user makes before, during and after a trip — discover, evaluate, launch, record, review. Each decision became one screen in the flow, and the five-tab navigation (Home, Search, Record, My Trips, Profile) keeps every mode one tap away.

    • Defined the core loop: discover → evaluate → paddle → record → share
    • Mapped each screen to a single decision point in the journey
    • Prioritised trip-critical details (distance, length, difficulty, conditions)
    • Scoped safety features as a distinct, always-accessible mode
  2. 02Strategy

    Cards, conditions and confidence

    The strategy made comparison easy and safety visible. Lake cards lead with glanceable chips — distance, length, difficulty — plus current conditions, so evaluation happens without a detail view. Ratings, reviews and user photos provide social proof one tap deeper, and the recorder and beacon stay within reach once on the water.

    • Card-first layout with comparison chips for quick lake evaluation
    • Ratings and reviews surfaced before the detail view
    • High-contrast recorder and emergency beacon states
    • Saved trips for revisiting past routes and sharing with others
  3. 03Execution

    A clickable prototype ready for testing

    Execution produced a polished, high-fidelity prototype across the key screens — splash, map discovery, lake detail, photo gallery, ratings, trip recording and saved trips — built on a consistent component library and ready for user feedback and developer handoff.

    • High-fidelity iOS screens with a consistent component library
    • Accent system tied to action and safety states
    • Trip recorder with live mileage, distance and calories burned
    • Emergency beacon with a deliberate confirmation flow

Creative approach

The information architecture follows the paddler's real journey: discover a waterway, evaluate it through conditions and reviews, paddle it, then record and revisit the trip. A five-tab navigation — Home, Search, Record, My Trips, Profile — maps each screen to a single decision point so the design could be tested as a clickable flow.

Comparison happens on the card, not three taps deep: distance, length and difficulty sit as glanceable chips alongside current conditions. Community ratings, reviews and user photos — the source of truth for this audience — carry the detail one level in.

The trip recorder is a focused mode with live stats for mileage, distance and calories burned, and the safety beacon uses deliberate high-contrast styling with a confirmation step: easy to find, hard to trigger by accident.

Utilitarian visual system: clean card layouts, high-legibility type for outdoor glare, and full-bleed natural photography that keeps the environmental tone without competing with the interface.

The work

Walk the deck.

Use the arrows, thumbnails or arrow keys.

Paddle app screens showing lake detail with ratings, scenic photo gallery and saved trips list

01 / 01Lake detail, ratings and saved trips

Delivered

  • Mobile app UX/UI prototype
  • Lake discovery and detail screens
  • Ratings and reviews flow
  • Trip recorder interface
  • Emergency beacon screen
  • Saved trips section
  • Visual design system

Scope of ownership

  • End-to-end UX/UI design and visual system
  • User flow architecture and screen design
  • Prototype art direction and component structure

What this project demonstrates

A product prototype is only useful if it tells the truth about the user's decision-making — this one keeps the trip, not the interface, at the center.

Performance results for this project are not published here. Metrics are available on request where the client has cleared them.

Have a brand, project or opportunity worth talking about?

Whether you're looking for creative support, stronger brand direction or want to discuss an opportunity, start a conversation with Audrey.